The Myth series as a whole, and Soulblighter in particular, supported an active online community for over a decade after the official servers went offline. At the time, it was Bungie's most successful game, and served to bring them to the attention of PC gamers and, more specifically, Microsoft, who would purchase the company in 2000. It was also a commercial success, selling over 350,000 units worldwide across both systems, earning back roughly seven times its budget. The game went on to win multiple awards, including "Strategy Game of the Year" from both PC Gamer and Computer Gaming World, and "Game of the Year" from both Computer Games Strategy Plus and Macworld. The most often criticized aspects were the difficulty of the single-player campaign, which many reviewers felt was far too high, even on the lowest setting, and some awkwardness in controlling units. Reviewers praised its plot, graphics, gameplay, level design, online multiplayer mode, and differentiation from traditional real-time strategy games. The Fallen Lords received positive reviews from critics. The plot follows the activities of "The Legion", an elite unit in the army of the Light, as they attempt to turn back the tide and defeat Balor. The game begins in the seventeenth year of the war in the West, some fifty years since the rise of Balor, with the forces of Light on the brink of defeat almost the entire land is under the dominion of the Dark, with only one major city and a few smaller towns remaining under the control of the Light. The Dark are led by Balor and a group of lieutenants (the titular Fallen Lords), whilst the Light are led by "The Nine" powerful sorcerers known as "Avatara", chief amongst whom is Alric. The game tells the story of the battle between the forces of the "Light" and those of the "Dark" for control of an unnamed mythical land.
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