The Materials System gives artists the ability to easily create less complex, higher-volume assets or quickly lay down the building blocks for their hero assets ![]() Mari’s non-destructive layer and node graph systems make it easy for artists to create the look they want, offering an extensive range of procedurals. Its projection-based painting system allows artists to make edits to paint before committing it, preview it in context and make 2D adjustments-freeing artists from the limits of resolution and complexity. ![]() With support for UDIM workflows, artists can work with hundreds of high-resolution texture maps. Mari® is 3D painting without limits, combining the power and performance to handle even the most complex assets with artist-friendly 3D paint tools, that make the most of your creativity. From procedural to hand-painted textures and everything in between.
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